Hello! I am a Game Developer, Marine Veteran and Full Sail Graduate that has a passion for games.

Dragonspire

Dragonspire is an anime action roguelike where you can team up with friends to take on ever-evolving challenges. Prepare to enter the world of Asteria, slash your way through hordes of mobs, collect legendary loot, unlock new and incredible powers, challenge raid-like bosses, and so much more!

I helped design and implemented all UI assets, totaling over 200+ screens and widgets. Along with creating and implementing various materials to further optimize texture asset creation and UI draw calls. I supported and contributed new ideas to game design, proactively identified technical risks and issues for the team and contributed to the technical design documentation process. I was also tasked with integrating Steam into the project and uploading manual builds.

XRmentor

Developed to help optimize maintenance and repair training processes, XRMentor ® can help your enterprise standardize training, decrease costs and increase technician efficiency. With XRMentor ® we can help your technicians to do their best work.

I assisted with creation and implementation speech commands into VEMentor and XRmentor® via XML. I assisted with creation and prototyping new UI panel builder system for Augmentor®. I assisted the Mobile team with Mobile Authoring for Android and iOS. I assisted implementation of UI Updates, Saving, Media adding/removing, Authoring tools. I assisted with design, creation and implementation of ClassroomXR™ into Augmentor®

Fury Strike 80’s Beatdown

This is our booth at RTX 2018 in Austin, Texas. Fury Strike is a 2.5D fighting game based on 70's and 80's fighting games and movies. This project was also backed by Rooster Teeth in which they did Live Streams with the team at different points in the development cycle.

I worked on and implemented 95% of the UI asset implementation along with all of its functionality. I created the system to change outfits in the Character Select screen along with the system to actually change them in game. Lastly, I was the one who created and implemented our fight/match manager.

Concrete Paradise

This Project was introduced to see how well 3D space can be used to visualize data from concrete beam stress tests that have for the most part been fully 2D on spreadsheets and excel docs. The intention was to take a singular test with all of its data from stress and shear to displacement and fully visualize it in a 3D space and be able to interact with every aspect it.

I worked on finding and fixing ways to optimize the code base and simulation as a whole. I also worked on all of the UI implementation and clarity. lastly I worked on getting the internal rebar structure to independently move with the existing concrete beam.

Contact

Our system has encountered an error. This exception has been automatically logged and reported. EYPTCCXY7T76S653ZC9Z